Comp 0.2 beta

What’s new since 0.1.2.

New tools for keying, lenses, 3D and local AI, plus a redesigned workspace.

01

A redesigned interface

Comp now uses a new palette, typography and selection grid. Theme and font settings apply across the interface.

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02

3D projections and camera import

Comp now has Camera, Card, Scene, 3D Project and 3D Renderer nodes. Import supported FBX or Alembic camera animation, project footage onto cards and inspect the scene in the 3D Viewer.

Use separate cameras for projection and rendering.

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03

3D rendering with technical passes

3D Renderer keeps source layers and channels and adds:

  • Depth for effects such as Defocus.
  • Per-object UV layers for remapping.
  • Per-object motion vectors for VectorBlur.
  • Per-object alpha, accounting for foreground transparency.

Render camera and card motion blur, with overscan and Crop to Format controls.

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04

Keying and edge reconstruction

apDespill and CCdespill reduce spill. BlendSpill uses the final background to treat edges, while EdgeReconstruct estimates foreground RGB around the matte.

CCkey adds local green-screen keying based on Corridor Crew Keyer 1. It requires a compatible model bundle.

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05

Built-in lens distortion

LensDistortion adds nine built-in 3DE models and imports supported 3DE Nuke-format exports, including animated coefficients. Filtering, cropping and overscan support an undistort–composite–redistort workflow.

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06

Motion vectors and image filters

MotionVector generates optical-flow channels for VectorBlur. DirectionalBlur, EdgeBlur and GodRays add directional blur, edge softening and light shafts.

Defocus gains a Varying Kernel for aperture shape and angle that change across the image.

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07

Color Picker and hue correction

The rebuilt Color Picker adds CIE u′v′ gamut overlays, recent colors, ten saved slots and full-precision RGBA copy and paste. It can sample original Viewer pixels or regions and retain HDR values.

HueCorrect adds hue-based curves for color, luminance and spill adjustment.

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08

Content browser and graph organization

Input now opens the content browser by default for sequence previews and AOV inspection. Folder imports use the same browser.

Named backdrops and Input thumbnails help organize graphs.

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09

Lossless cache compression

Lossless cache compression keeps more frames within the memory budget. Reuse unchanged node results when revisiting frames or adjusting downstream controls.

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10

Integrated local AI

AutoMatte now runs SAM3 and MatAnyone2 inside Comp. It can still use an external Worker on the same computer or another machine.

Choose compatible model bundles, runtime options and result storage in Settings. CCkey uses the local runtime for green-screen keying.

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11

Help shape the beta

Share feedback from a shot you've tried. For bug reports, include the build, operating system and steps to reproduce the issue.

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